25-Week Learn & Build Electronics Kit
The screen time that gives you your kid back.
A 25-week engineering program for kids 8+. Real Arduino hardware. New project every week. Free expert help when they get stuck. One $199 payment — never a subscription.
Real kids. Real builds. Swipe to see more.
If you're tired of any of this:
- Handing over the iPad just to make dinner — and hating yourself for it
- Another "STEM kit" that died in the closet by week three
- Guitar lessons, soccer, art class, coding camp — all abandoned
- Subscription boxes that auto-renewed when you swore you cancelled
- Kids who can name every TikToker but can't sit through dinner
- A "gifted" kid who's bored at school and bored at home
- Wondering what your kid's career even looks like in 15 years
How it works
The box arrives
117 parts. Ships next day. Everything for 25 weeks.
They open the portal
Step-by-step lessons written for kids — not parents.
They build every Sunday
From "blink an LED" in week 1 to a working door lock by week 25.
Stuck? Real help <24h
Real engineer replies with a custom solution — until it works.
25 weeks. 25 builds. From their first blinking LED to a working RFID door lock.
Every project uses real Arduino hardware and real C/C++ code — the same language professional engineers use.
A working electronic door lock.
RFID authentication. Servo-driven mechanism. LCD status screen. Audio alerts. Real C++ code.
This is the kind of project most engineering undergraduates can't build from scratch. Your kid will — by week 25.
What's in the box
38 unique components. 117 real engineering pieces. Same hardware professionals use — and your kid keeps every part forever.
The brain
- Arduino Uno R3 — the microcontroller
- USB programming cable
- Full-size breadboard
Displays
- 1602 LCD with I²C backpack
- 4-digit 7-segment display
- 1-digit 7-segment display
- 8×8 dot-matrix LED module
- RGB LED module
Sensors
- DHT11 temperature & humidity
- LM35 analog temperature
- Water level sensor
- 3× photoresistors (LDR)
- Sound sensor module
- 2× tilt switches
Inputs
- 4×4 keypad matrix
- Joystick module
- 10kΩ potentiometer
- 4× push buttons
- IR remote control
Wireless
- RC522 RFID module + card + tag
- IR receiver
Motors & actuators
- 9g servo motor
- Stepper motor + ULN2003 driver
- 5V relay module
- Active buzzer
- Passive buzzer
Control & power
- DS1302 real-time clock
- 74HC595 shift register
- 9V battery connector
- 2.54mm headers set
Circuitry
- 5× green LEDs
- 5× red LEDs
- 5× yellow LEDs
- 5× 220Ω resistors
- 5× 1kΩ resistors
- 5× 10kΩ resistors
Connections
- 30× male-to-male jumper wires · 10× male-to-female jumper wires
Why this works when most kid stuff doesn't
Most "learning" toys teach one thing, then get forgotten in a drawer. This is different. Every week, your kid faces a new problem and has to figure it out with their hands. That's how the brain actually builds real thinking skills — not by watching, by doing.
By week 25 they're not just smarter about building things. They're sharper at school. They stick with hard stuff longer. They handle problems that used to frustrate them. That's the brain rewiring itself through practice. And it lasts for life.
How TechToast compares
Honest comparison against the other things parents try.
| TechToast | KiwiCo Tinker Crate | CrunchLabs Build Box | Snap Circuits | Coding Class | |
|---|---|---|---|---|---|
| Weeks of content | 25 | Monthly forever | Monthly forever | One-time | 8–12 weeks |
| Real Arduino hardware | ✓ | ✕ | ✕ | partial | ✕ |
| Real C/C++ code | ✓ | ✕ | ✕ | ✕ | some |
| Subscription | never | auto-renew | auto-renew | none | monthly |
| Total cost · 25 weeks | $199 | $580+ | $700+ | ~$80 (less content) | $1,200+ |
| Real human help | <24h, until it works | AI chatbot | AI chatbot | none | class hours only |
| 30-day refund (even if used) | ✓ | limited | limited | limited | ✕ |
| Capstone build | RFID door lock | Cardboard toy | Plastic novelty | LED demo | Varies |
| Skill kept for life | ✓ | low | low | low | ✓ |
Comparison based on publicly available pricing. We respect every product on this list — they just solve different problems.
What real buyers are saying
"We love it. It's amazing… want to thank you so much for sending us a whole new other set because our package was broken. My son was ecstatic about it. This is amazing — my son is looking forward to explore more and more."
"Interesting for my teenaged grandson — a quick process to complete tasks (as long as he concentrated!) but also challenging. He learned a lot about electronics and the names and functions of all the components by actually using them. Always the best way to learn."
"My grandson absolutely loves it — he was so excited to get going. He has started working on the breadboard already and can't wait for the new lessons each week. Great product, well thought out. Thank you."
"My 12 year old is loving it. Did the first 4 lessons in one day this weekend."
I lost my curiosity around nine. I got it back at thirteen. Here's what I learned.
By Wiets · Founder, TechToast Academy
There's a specific feeling a parent gets, sometime in the second or third year of afternoons like this. It isn't panic. It isn't even guilt anymore — that wore out a while ago. It's something quieter. A slow noticing.
You notice your kid used to ask questions — about everything, constantly, why does the microwave beep, why do bubbles float, why this and why that — and half the time you didn't know the answers. Now they don't ask. They don't really say much of anything after school. They come home, they drop the backpack, they reach for the iPad, and the afternoon dissolves into a blue glow until you call them for dinner. And even at dinner, there's less to talk about than there used to be.
You've looked into the usual things. You've read the articles about Haidt and the anxious generation. You've tried the timers. You've tried the rules. You've tried the no-screens-until-homework bargain and watched it hold for a week. And somewhere along the way, you stopped fighting it, not because you agreed with it, but because you ran out of things to try.
The articles don't really help, by the way. They tell you what's wrong. They don't tell you what to put in the space where the iPad used to be.
That's the part nobody talks about. Not the screens. The space.
Here's what's in the space.
Before the iPad, your kid had an urge to do things with their hands. Most kids do. They build with LEGOs, they draw, they take apart the remote to see what's inside, they mix shampoo and conditioner into something they call a potion. They're not doing any of this because someone told them to. They're doing it because the urge is just there, built in.
The iPad doesn't destroy that urge. It just gives the brain something easier, and the brain — being a brain — takes the easier thing. Every afternoon it takes the easier thing, and the making-muscle gets a little weaker. You don't notice it happening in real time. You notice it the way you notice a kid got taller — one day you look over and something is different, and you can't say exactly when it changed.
The thing that keeps you up at night — is that you know that muscle matters. Not in a "prepare them for the future" way. In a deeper way. In the way that the kids who make things turn into the adults who still do things. Who don't sit on a couch at 35 waiting for the next thing to be handed to them. Who know how to start something without being told to start it.
You know this. You've known it for a while. You just haven't known what to do about it.
Let me tell you about someone who knows what this looks like from the inside.
Not the parent side. The kid side.
When I was four, I took apart my mom's hairdryer. Then a clothing iron. Then a remote-control Ferrari my parents got me for Christmas — I think I broke it within a week. It wasn't about destroying the things. I just needed to know what was inside. How they connected. Why they did what they did.
I asked why about everything. Why does the radio make that noise before the phone rings? Why does the TV remote only work when you point it at the TV? And when someone gave me an answer, I asked why about the answer. I went three, four, five whys deep. I think I drove my parents mad.
I wasn't a quiet kid. I climbed trees. I crashed my bike a lot. I chased rabbits in the yard. I was a wild little man. But out of everything I did, the loudest pull in me was the one toward figuring things out. Taking things apart, asking why, and seeing what was inside.
Then life happened. Not something big. Just life. School, moves, growing up, the normal stuff. The pieces of things stopped showing up on the kitchen table. The why-chain quieted down. I don't remember deciding to stop. I don't remember a last time. It just faded, and I didn't notice it fading.
Years went by. On paper I was fine. Good at school. Had friends. Did the normal things a kid does. But there was a low hum of something missing and I had no idea what it was.
Somewhere around nine or ten — I don't remember the exact moment, but I remember the feeling — I broke down. Not about anything that happened that day. About everything that hadn't. I hadn't built anything in years. I hadn't taken anything apart. I hadn't mixed, mashed, tried, failed, tried again. The kid in me who used to do all that had been quiet for so long I'd stopped hearing him.
He wasn't dead. He was just asleep somewhere. And I hadn't heard from him in a long time.
I came back to building eventually.
That took years, and there were a few false starts along the way, and it's its own story. I'll spare you that one — it's not what I want to tell you about. What I want to tell you about is what I noticed once I'd been back at it for a while, and started paying attention to other kids.
Because here's the thing: my story isn't unusual. The shape of it shows up everywhere. There are a lot of kids out there walking around with a sleeping version of themselves inside, the same way I did. They're not broken. They're not lazy. They're not damaged. The screens aren't the cause — they're the cover. Underneath, the pull is still there. It's just gone quiet.
What I noticed, over years of watching kids with this stuff, is that the pull comes back fast when you put the right thing in front of it. Not a worksheet. Not an app. Not another lesson. A real thing. Something they have to figure out with their hands, that doesn't work the first time, that they have to fight with a little before it does.
I want to make sure I land that, because it's the part that's most counterintuitive and it's the part that matters most.
Most parents I talk to are trying to make things easier for their kid. Easier homework. Easier games. An app instead of a workbook. The instinct is correct on one level — your kid is stressed, school is hard, you don't want to pile on. But here's what's also true: the kid's brain is wired to want something to push against. To work on. To get stuck on. To beat. When that something is missing, the brain finds the easiest available substitute, which is usually a screen with infinite scroll.
The screen feels like a reward, but it isn't building anything. The brain gets the dopamine and skips the development. That's why a kid can spend four hours on TikTok but can't sit through five minutes of homework. Their brain wanted to do something hard. It got handed something effortless instead — and now actually-hard things feel impossible.
When you put a real thing in a kid's hands — something where the LED doesn't light up the first time, where they have to figure out what's wrong, where they want to throw the whole thing across the room and then they don't because they think they almost have it — you're giving the brain what it was asking for in the first place. The dopamine still shows up. But this time the brain built something to earn it.
Here's why most kid stuff fails at this. The struggle has to be calibrated. Too easy and the kid is bored — they'll bail before any reward shows up. Too hard and the kid breaks — they'll give up before the win lands. The thing has to be built so the kid stays right at the edge of I almost have this, over and over, with the wins arriving just before they quit. That's the same loop social media uses to keep adults scrolling. The difference is that this loop builds something. Every time the kid pushes through to a win, they get a little better at pushing through. They learn to sit with hard things. They learn to stick with a problem until they crack it. They become the kind of person who, when something's broken, doesn't put it down — they figure it out.
What we built.
It's called TechToast Academy. It's a single box that arrives at your door, with everything inside: an Arduino — that's the small computer that runs the projects — plus around forty real parts. Sensors, lights, motors, screens. Real stuff, not cardboard. Plus a portal your kid logs into to learn how to use them.
The portal walks them through 25 projects, one a week, each one harder than the last. The first ones are small. Make a light blink. Make a buzzer beep when something's loud. Make something turn when you push a button. Quick wins, the kind that hook a kid before they know they're hooked. The middle weeks get harder — projects with a few moving parts that have to talk to each other. By the end, your kid is building real things. A small system that detects when water is leaking. A working remote control. A card reader that opens a door when you swipe the right card. Things that actually do something. Things they'll show off to people. Things they made themselves.
The portal does the teaching, not you. You don't need to know any of this stuff. You don't need to sit next to them. The instructions are written for an 8-year-old and they walk through every step. The kid drives. You're optional.
But every kid hits a wall sometimes. The thing won't work and they can't figure out why. That's where most kid stuff falls apart — the kid gets stuck, gives up, the kit ends up in a closet. We built the catch for that. When your kid hits a wall, they email a photo of what's going wrong and a real person on our team — a real electronics expert, not a chatbot — emails back with the answer. Free. Forever. The help arrives just before they break, which is the whole point.
Let me get ahead of a few questions.
Will my kid stick with it? This is the one I hear most. The honest answer: most kids do, and the reason is the engineering we just talked about. Every week is a new project, not the same one harder — so they don't get bored. The struggle stays in the right zone, so they don't break. And when they get truly stuck, there's a real human at the end of an email, free, forever. The combination is what makes it different from the things you've tried before that didn't stick. It's not that your kid is going to magically become a different kid. It's that the thing in their hands is built to keep them coming back, the same way the thing in their hands now (the iPad) is built to keep them coming back. Different engineering, same hook.
What about AI? Isn't programming a dying skill? Programming the way it used to be done — typing every line of code yourself, debugging syntax — yes, that part is changing. AI handles a lot of it now. But the thing this kit teaches isn't typing code. It's the thinking underneath. How systems work. How to take a vague idea, break it into smaller problems, fix things when they break. That's the part AI can't do, because AI needs someone to know what to ask it. The kids who'll do well in the AI economy aren't the ones who type fastest. They're the ones who know how things work, and what to make next. That's what this builds.
Is it worth $199? For 25 weeks of something that genuinely engages your kid — at under $8 a week — yes, by a lot. One month of a kid's class costs more than the whole kit. And if your kid doesn't take to it, the return policy below makes that fine too. That's the deal.
I get emails from parents pretty regularly.
A few of the things they've told me:
My son was the kid who quit everything. Two weeks into anything, he was done. We're on week sixteen now and he hasn't slowed down. I keep expecting it. It hasn't come. He used to come home and go straight to the iPad. Now he comes home and goes to his desk. I didn't ask him to make this swap. He just made it. His teacher pulled me aside last month and asked what we'd changed at home. She said he was suddenly raising his hand more, asking different kinds of questions. I told her he started building electronics. She nodded like that explained it. I guess it did.For your kid, the question now is whether to try it.
Here's what trying it looks like.
The whole kit — the box, the portal, the lifetime help when your kid gets stuck — is $199. Once. Not a subscription. No monthly anything. Order today, it ships tomorrow.
If 30 days in, you don't think it's working — for any reason — send it back. Used. Half-built. Broken. Doesn't matter. We'll refund the full $199. No emails back and forth, no convincing-us-it's-defective. We'd rather have your money back in your account than have you stuck with something that didn't land for your kid.
Do you think this could be the one for your kid?
If yes, the button at the top of this page will check availability.
Send it back. Full refund. No questions.
Open the box. Let your kid try it for a month. If they don't love it — or you change your mind for any reason — send it back. Used, broken, missing pieces, doesn't matter. You get your $199 back.
We do this on purpose. Because we know what happens when a kid opens week one. And we'd rather take the risk than ask you to.
Best case: 25 weeks of brain-building that lasts for life.
What we recently improved (based on your feedback)
- Enrollment code arrives in 30 seconds — used to take longer. Some early customers had to wait. Fixed.
- Hired a dedicated tech expert — replies within 24 hours with a custom solution for your kid's exact problem, until the project works. Newest 5★ reviews confirm it.
- Tightened the portal navigation — kids find their next project faster.
Quick answers
Will my kid actually stick with it? ▼
What if my kid gets stuck? ▼
How do I get the enrollment code? ▼
Is this really a one-time payment? ▼
What ages is this for? ▼
Does my kid need anything special? ▼
What programming language does my kid actually learn? ▼
What's the hardest project? ▼
What about AI — isn't programming a dying skill? ▼
When will it ship? ▼
What if something breaks? ▼
Does this make a good gift? ▼
Can the parts be used after week 25? ▼
What if we don't love it? ▼
25 weeks of building.
A different kid at the end of it.
Or your money back — even if they've used it. That's the deal.
30-day refund · Free expert help for life · Ships next day
Questions before you buy? Email Wiets directly: wiets.b@techtoast.academy